Ultimately, though, you won't see any significant difference between the two if you were to try to parse it.Įdit: Unrelated to the above, but if it wasn't self-evident due to my previous post, this new knowledge about Xiucoatl C means that Kenkonken's AM3 is by far the biggest boost to a VE body maton without contest. In other words, Pitre Tobe is ideal for low/no buffs situations, but if you have the support then Taeon should win out. Pitre Tobe's additional Acc/Atk are definitely a point in its favor, but at the same time that can be covered sufficiently with buffs/bubbles/OD to the extent the Attack won't improve BC's damage, while DA can. STP doesn't do much for Bone Crusher as it has static fTP, the maton doesn't WS at exactly 1k TP, and Companion's Roll or Inhibitors under OD cause severe diminishing returns. Even in this month's ambu I'm only using Mana Jammers 3+4 without Analyzer or Steam Jacket and the maton is doing fine, as mentioned before.Īs far as the STP/Atk/Acc goes that can be covered by buffs/debuffs. The extra DT from Taeon lets you drop those additonal defensive attachments for more offensive ones in most scenarios. And really, if something like this frog is safe without adding pet defense from body slot, there isn't much else that really should require a full on "Bruiser" build with DT in body slot. I'm making that call entirely based on offensive performance in this case, as I'm totally fine on defense from other slots/attachments. Xiu C is obviously still the best for a Sharpshot.ĥ/5 Taeon? I can see the argument for 4/5 Taeon, but what about Pitre Tobe +3? I usually go for that in body slot, hard to imagine that DA+5 outweighs the massive Relic advantages of STP+15/Atk+60/Acc+25 over perfect Taeon. This also explains why Xiucoatl hasn't been necessary to actually beat VD ambu reliably.Įdit 2: Xiucoatl C still beats Sakpata's by a decent chunk, but it's close enough that not having Xiucoatl C isn't make-or-break if you're using a Bruiser maton. Rather disappointing and might mean Sakpata's Fists could potentially rival it for VE body. 2 pieces of perfectly augmented Taeon are also equal in terms of Accuracy, although the former has -2% more DT.Įdit: Seems like Xiucoatl's damage bonus is actully just like player WSD as well and only affects the first hit of Bone Crusher. Given that DA procs increase TP speed, improve white damage and add about ~7k-8k to a Bone Crusher I'd say 5/5 Taeon is still the best option for a bruiser maton setup. Mpaca's WSD seems to work exactly like player WSD as it only added about 1k~ damage to a 37k~ Bone Crusher. I actually have to retract my earlier statement. Meaning it works for whole WS probably, not just first hit. Mandatory: If these aren't merited, I don't care how you play pup, you did it wrong.ĥ/5 Magic Skill if you don't ever use sharpshot and/or really think you need the tiny boost in m.accġ/5 Vent 1/5 RR vs 5/5 FT some people seem to make due without vent/rr, though I personally have no fucking idea how, so your mileage may vary here.Wsd 10% for automaton is probably not the same as WSD for players. hmmm, I never did get around to figuring out valoredge's weapon damage calc, but given how fucking painful it is to force crits with valoredge, I don't know if I ever will, beyond number crunching based on experience and realistic expectations, lol Basically sharpshot's ranged attack is a ranged ws with a dex mod. Also, its ranged attack damage is also modified by dex, though not to the same degree as str. Since people don't seem to be aware of it/remember reading it, I tested it a while back with some help from Byrth for sharpshot, weapon damage = (floor(automaton ranged skill * 0.11) * 3), so 135 base damage at 99 cap, +10 skill from pants bumps it up to 138, and with 10 more from merits, you get +3 dmg at +1 skill, and +3 more again at +10, for 144 weapon damage.įor the record sharpshot's fSTR has a ludicrously high cap, to the point that I needed ~100 str to cap it against bunnies in w.ron. It's also worth noting that, in addition to no longer needing magic skill merits to acquire spells, with how the tiering works out, 5/5 range skill at the 99 cap (combined with cirque pantaloni +2) bumps up sharpshots base damage tier twice, resulting in a base damage boost of 9.
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