Hopefully we can take another look at the game in a few months to get a better idea of how development is progressing.To see this content please enable targeting cookies. Everything else is standard, but the mist spices up things, even if it isn’t a common occurrence. The run-of-the-mill things, like your personal care meters and time of day settings, aren’t overly aggressive so you don’t need to babysit them. If you can ignore the lack of optimization, the game looks quite nice, and the sound is just as good thanks to its dependence on atmospheric sound effects. Plenty of time is still needed before Mist Survival reaches its final state, but based on what we saw here, the title shows some promise. Sound effects fill out the landscape, with the constant bird chirps and your own footsteps providing the game with its soundtrack. The sound fares a little better but mostly because there’s no music here. The characters you meet up with look good, but the monsters look normal, albeit with longer necks. The texture job on most of the objects is fine, with some displaying more detail than necessary, such as the ax displaying the manufacturer and the type of wood used for the handle. The title features an abundance of foliage, and it looks great thanks to the shadowing and other lighting effects in place. Even in this state, the presentation is nice. Unless the team gets beefed up or development suddenly accelerates, expect Mist Survival to be in Early Access for quite some time. Base crafting, clothing changes, farming, NPC caretaking, and trap crafting are mentioned, and while some of that stuff reads as standard features in other titles, it can be rather daunting to have all of this be generated by just one person. Looking at what the game is promising in its Steam page, it feels like the title is shooting for the moon, feature-wise. The presence of bandit camps, NPC helpers, and fog is already enough to make this otherwise-standard survival game feel a little different from its contemporaries. Your meters aren’t as aggressive, so you can go on decent runs or go without eating for longer than expected. Shelter is easily found, and you even begin with a lean-to to call home. Luckily, the game makes things a little easier on you. If you’re a genre veteran, this is standard stuff, except that you need actual tools to gather or create some elements instead of merely punching things into existence. Aside from the zombies, you’ll always have to contend with your own status meters, so eating food, drinking clean water, and sleeping in your own home base is a must if you want to survive for more than a day. Those things become useful as you encounter zombies that occupy buildings with valuable weapons and resources. While others are simple weapons, like wooden spears and shields. Some of those things are basic materials for something bigger. That means going around the environment scouring for ingredients and hoping you have the necessary tools to create something useful. From here, you’ll partake in some of the expected elements of the genre. Your job is to start anew and hope that things turn out better this time. You’re one of those survivors, and you’re now homeless due to a zombie attack that devastated your old camp. There were a few who were immune to the effects of the mist, but they now live in a world where zombies run amok. The narrative is simple, even if it is reminiscent of horror classics like Stephen King’s “The Fog.” Three years ago, a mist started to blanket the Earth, and while most people died from it, others turned into zombies. Survivors also have an inventory of 15 slots which you can use to store loot or give food or water for survivors to eat and drink. When rescued, survivors will automatically arrive at your base. Throughout the world there are currently 3 survivors to save, which are all held in bandit controlled areas. The Entrance here marks the beginning of the main area, and does not include the beginning tunnel. Along the way the player can rescue survivors from bandit bases and add them to their camp, assigning them to tasks or posting them on defense, all for when the mist comes, which when it does the player better of prepared! Everything inside the red is the available Mine. Find shelter and protect themselves not only from the wildlife and bandits but from the infected lurking in the shadows.
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